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Reviews of Oculus Touch Controller

Testseek.es han recogido 42 las revisiones expertas de el Oculus Touch Controller y el grado medio es el 85%. Enrolle abajo y vea todas las revisiones para Oculus Touch Controller.
Award: Most Awarded December 2016
December 2016
 
(85%)
42 Críticas
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  Publicación: 2017-01-20, Autor: Sandy , crítica de: makeuseof.com

  • If you have an Oculus Rift, buy the Touch controllers now. It might take you a while to get them setup right, but once they are, it's worth it...

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(80%)
 
  Publicación: 2017-01-02, Autor: Mark , crítica de: gamechronicles.com

  • Supereasy install, Very comfortable, Precise tracking, Total immersion in games
  • Button/pad position issues, Expensive for controllers
  • This will blow your mind and change the way we play games moving forward

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(100%)
 
  Publicación: 2016-12-26, Autor: Engadget , crítica de: engadget.com

  • Incredibly comfortable, They work well as game controllers, Smooth and accurate motion controls, There's already a rich ecosystem of games
  • No rechargeable battery, Still doesn't enable true room-scale VR
  • The Oculus Touch controllers are exactly what Rift owners need: solid motion controls. But, surprisingly, they're also great gamepads in their own right. They're essential if you want a Rift VR headset. In this article: av, facebook, gadgetry, gadg...

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  Publicación: 2016-12-05, Autor: Sherri , crítica de: tomsguide.com

  • Elegant, lightweight design, Large library of compatible games, Easy to use
  • Small play area, No room scale like HTC Vive
  • Can you use your Oculus Rift without the Touch controllers? Well, of course you can, but I wouldn't recommend it. Setup hassle aside, the $199 Touch controllers bring the Rift one step closer to the Vive's game-changing room-scale technology. The peripher...

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  Publicación: 2016-12-05, Autor: Kevin , crítica de: tomshardware.com

  • Lightweight, Many input options, Haptic feedback, Hand gestures, Lots of compatible content
  • No rechargeable batteries, Not as comfortable as expected, Possibly overwhelming for nongamers
  • There's nothing quite like hand presence in VR, and Oculus Touch delivers. If you own an Oculus Rift, Touch is almost a necessity to complete your VR gaming setup. $199.99 - MORE: Best Virtual Reality Headsets MORE: All Virtual Reality Conten...

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  Publicación: 2016-12-05, Autor: Adi , crítica de: theverge.com

  • Fantastic hardware design, Some winning exclusive games, Very precise, usually reliable tracking
  • Still part of a niche ecosystem, Limited 360-degree motion, Pricey for a controller

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  Publicación: 2016-12-05, crítica de: pcworld.com_techhive.com

  • Mimic the shape of a hand almost perfectly, Quill and Medium are some of the most powerful creative software available for VR, Brings Oculus up to pseudo-parity with the HTC Vive
  • Expensive, Oculus's cameras aren't as versatile as the Vive's, Runs on AA batteries
  • Competition is great. That's the real takeaway here. If the Vive hadn't come along, we might still be stuck with Oculus's original sit-down VR vision for a while longer. As it stands, room-scale is the new normal, and Touch leapfrogs the Vive to so...

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(70%)
 
  Publicación: 2016-12-05, Autor: Kirk , crítica de: kotaku.com

  • Resumen:  When the Oculus Rift VR headset came out earlier this year, it was promising but incomplete. It had this nice, comfy set of virtual reality goggles… but that was all. This week, Oculus finally catches up.Competitors like the Valve-backed HTC Vive and to...

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  Publicación: 2017-07-10, Autor: Bennett , crítica de: pcauthority.com.au

  • "Give Oculus some time to iron out the kinks, add a third camera and we think the Rift may end up being the superior of the two products, especially once price is factored into the equation."...

 
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  Publicación: 2017-07-10, Autor: Bennett , crítica de: pcpowerplay.com.au

  • Very comfortable, Incredibly cheap, Great battery life
  • Requires AAA batteries, Some tracking issues
  • While it requires a little more polish on the software front, the introduction of the Touch has finally allowed the Rift to stand on equal ground as the Vive...

 
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