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Resumen: It doesn't really matter what's happening in Army of Two: The 40th Day. There's always some hunk of Shanghai spectacularly exploding or falling down or exploding as it falls down and that's about all you need to know. And those guys with gu...
A disaster movie in a game package, Army of Two: The 40th Day capitalizes on its co-op play to deliver an awesome action experience that's incredibly fun to play. Co-op moments feel more natural, and whether you’re playing by yourself or with fr...
Resumen: Like watching two men show a passionate adoration for each other, but not in a gay way? Then Army of Two: The 40th Day should be right up your alley. Although it was mostly a bore, the combat was ‘stupid’ enough for two players to take pleasure from wa...
Resumen: The sequel to EA’s rather disappointing attempt to make a co-op focused action shooter game almost two years ago now, 40th Day starts very badly, with the racist comment ‘I feel tall’ spewing forth from one of the character’s mouths right at the o...
Improved partner AI and controls, solid multiplayer modes, addictive 'Rock, Paper, Scissors' mini-game
Co-op can be frustratingly difficult, checkpoints are few and far between, very thin narrative, morality choices have little consequence
Like the original Army of Two, The 40th Day was designed from the ground up as a co-op experience. While it is possible to play the game solo, the game is clearly designed for two players to battle it out together...
Greatly improved AI and co-op mechanics. A simple and highly effective interface (including an improved GPS) and an intuitive sticky cover system. Refined shooting mechanics and thousands of weapon customisation options.
An all too brief campaign with a paper-thin plot offering only six to seven hours of gameplay at most and no replayability. A heavy-handed attempt at stealth elements and a superficial morality system, not carried level to level, both feel like they were...