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Reviews of BioShock 2

Testseek.es han recogido 60 las revisiones expertas de el BioShock 2 y el grado medio es el 86%. Enrolle abajo y vea todas las revisiones para BioShock 2.
Award: Editor’s Choice February 2010
February 2010
 
(86%)
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  Publicación: 2010-02-16, crítica de: hookedgamers.com

  • Improved combat; excellent sound; Rapture is still one of the most interesting settings ever made...
  • but the mystery and fear are gone; story and multiplayer feel slightly tacked on

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  Publicación: 2010-02-16, crítica de: gamervision.com

  • Resumen:  Anyone who says BioShock didn’t need a sequel is a liar. The fact the first game was such a huge success may have been a surprise, but all it really meant was that a follow-up would do just as well, if not better, at retail. Almost as soon as it was an...

 
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  Publicación: 2010-02-12, crítica de: evergeek.com

  • Resumen:  No surprise, BioShock 2 revisits the underwater world of Rapture as first introduced in the 2007 release of BioShock, the runaway hit of such smashing proportions that even the developers were reportedly "shocked" by its success.This sequel tricks out ...

 
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  Publicación: 2010-02-09, crítica de: pcmag.com

  • Arresting visuals, Engaging story, Solid gameplay, with minor but effective tweaks to the first BioShock's methods, Strong multiplayer mode,
  • Overly derivative of the first game, but with a less-involving story, Internet connection required for activation on PCs,
  • Though BioShock 2 is extremely similar to its predecessor in terms of its story, look, and feel, some crucial tweaks pierce through the familiarity and nonetheless make this a worthy addition to the series. ...

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  Publicación: 2010-02-09, crítica de: ztgd.com

  • Improved combat, Tight story, Great atmosphere,
  • Multiplayer lag, Buggy in a few spots

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  Publicación: 2010-02-09, crítica de: armchairempire.com

  • Resumen:  Rapture was the utopian dream of Andrew Ryan that became a dystopian nightmare. Set in a somewhat-alternate version of history, he envisioned an underwater city designed as a hidden-away escape; where a collective of “enlightened” people co...

 
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  Publicación: 2010-02-09, crítica de: atomicgamer.com

  • Resumen:  Returning to Rapture, the failed utopian underwater world of 2007's story-driven shooter BioShock, was a tricky proposition for 2K Games. Well, maybe not for the company's shareholders; following a hit with a sequel is always a no-brainer for the be...

 
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  Publicación: 2010-02-08, crítica de: arstechnica.com

  • use of rumble, Expanded moral choices, interactions with Little Sisters, Money, ammo, ADAM is doled out well: you always have to be smart, but it never feels frustrating
  • Multiplayer uses very familiar modes, Game looks and plays a little too similar to the first title, Vita-Chambers still allow you to turn battles into a matter of attrition, Okay, hacking can get a little annoying in places
  • It took Bioshock 2 a little longer than the first game to draw us in, but once we saw the exterior of Rapture through the grimy glass of the Big Daddy's helmet, it was clear that this is a world that still has more secrets to tell. Just like Jurassic...

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  Publicación: 2010-02-08, crítica de: gamepro.com

  • Greatly improved combat; new Plasmids/Tonics offer up some great mixandmatch opportunities; stunning presentation; Multiplayer mode is good fun.
  • A few technical hiccups here and there; still a bit of backtracking involved.

 
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  Publicación: 2010-02-08, crítica de: destructoid.com

  • Resumen:  When BioShock launched in 2007, it felt like a breath of fresh air to many gamers. A brand-new IP with a fantastic story and an interesting sandbox-style approach to combat within a linear format, it was a damn fine game. Superb, even. So good, in fa...

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