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Reviews of Fallout 3

Testseek.es han recogido 43 las revisiones expertas de el Fallout 3 y el grado medio es el 89%. Enrolle abajo y vea todas las revisiones para Fallout 3.
Award: Highest Rated October 2008
October 2008
 
(89%)
43 Críticas
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  Publicación: 2008-10-30, crítica de: Gamingnexus.com

  • Resumen:  It's finally here and I finally got to spend some good quality time with it. Fallout 3 has arrived and I was able to take it for a spin on the Xbox 360. Before you get into the game, Hellboy gives you a small prologue speech and Qui-Gon Jinn becomes yo...

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(92%)
 
  Publicación: 2008-10-29, crítica de: arstechnica.com

  • One of the most ambitious and enjoyable open-world games yet, Well-written script backed up by top-notch voice acting, More voice actors than Oblivion, Beautiful graphics with stunning atmosphere, V.A.T.S. is actually fun to use, The main story line ...
  • Fighting in most situations without the V.A.T.S. system can be tedious, Some collision detection issues, Pip-Boy 3000 screen could be a little bigger, The game eventually ends.
  • Opinions are circulating, and some speculate that Fallout 3 is just "Oblivion with guns." I dont completely agree with this statement, but I do wonder if that would have been a bad thing. Millions enjoyed Oblivion quite a bit, despite its issues. It s...

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  Publicación: 2008-10-28, crítica de: gamespot.com

  • Freedom to explore what you want, when you want, Fantastic, intricate quests can be completed in a variety of satisfying ways, VATS combat system results in all sorts of tense and gruesome encounters, Outstanding art design makes for a desolate DC, Reward...
  • The story and characters can feel a bit sterile, Combat feels mildly clunky.
  • Fallout 3 is a profoundly engrossing role-playing game just waiting to reveal its deep, dark mysteries. ...

 
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  Publicación: 2008-10-28, crítica de: gamezone.com

  • Resumen:  While Fallout 3 may not be for everyone (especially those who are looking for something a little more light-hearted), that doesn’t stop it from being a marvelous game. The replay value alone should hold gamers over until the dawn of the New Year. Fallo...

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  Publicación: 2008-10-28, Autor: Kevin , crítica de: cnet.com

  • Resumen:  A lot of games make a big deal out of player choice, but few in recent memory offer so many intricate, meaningful ways of approaching any given situation. You fulfill or dash the spiritual hopes of an idyllic society, side with slavers or their slaves,...

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  Publicación: 2008-10-28, crítica de: videogamer.com

  • Jam packed with surprises and interesting quests, Enormous, highly atmospheric world to explore, Strange depiction of radiation, Dialogue suffers in comparison with previous games...

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(90%)
 
  Publicación: 2008-10-28, crítica de: ztgd.com

  • Incredibly immersive gameworld, Fantastic V.A.T.S. combat system, Tons of depth, Visceral action,
  • Some issues with clipping and hit detection, Standard FPS controls can feel floaty at times

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  Publicación: 2008-10-27, crítica de: ign.com

  • Resumen:  The highly anticipated role-playing game from Bethesda Softworks, Fallout 3, is finally releasing on October 28. To coincide with the midnight release parties, IGN will be posting its review in both written and video form at 9:01PM Pacific tonight. Tha...

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  Publicación: 2008-10-27, Autor: Will , crítica de: gamespy.com

  • Massive, highly detailed environment; engaging storyline; gorgeous visuals; haunting score; excellent presentation.
  • VATS can make things a bit too easy; some technical issues here and there; lots of time spent walking.
  • When Fallout 3 was announced in 2004, not everyone was happy to hear that Bethesda would be the development studio to bring the Wasteland to life. The franchises most hardcore fans were up in arms when they found out that their beloved Fallout was bei...

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  Publicación: 2008-10-27, crítica de: gamepro.com

  • Resumen:  There's no way around it: Fallout 3 has a lot to live up to. Many regard the first two games in the series as RPG classics. Those post-apocalyptic treasures shook off the tired constraints of swords-and-sorcery cliches to create free-roaming worlds of ...

 
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