Resumen: ReplayWhile very linear if you know where to go and are solely concerned with playing from start to finish, clever stage design hides many secrets to explore. This is actually the true point of FEZ, as just completing the game misses out on a lot of ne...
Resumen: I’ve been looking forward to playing Fez for quite a while now, like I suspect a lot of people have been, and I’m happy to see that the wait has paid off. It’s an excellent title that easily secures a high ranking in my personal short list of awesome X...
Clever core mechanic that makes 2D perspectives part of a larger 3D world, Plenty of puzzles that make you look at the world in a different way, Gorgeous environments with strong aesthetic cohesiveness
Many inscrutable puzzles that require a degree in codebreaking to figure out, Easy to lose your bearings when backtracking to previously played areas
Want to know what's behind that purple wall? In Fez, you can.Image courtesy of Microsoft
Resumen: For a while there, we were getting a little concerned about Fez. You see, this indie platformer had been getting an absurd amount of attention—thanks to Indie Game: The Movie and a respectable pile of gaming awards—but it was starting to feel like it m...
Resumen: FEZ ReviewBy and large indie games don't get a lot of pre-release hype. Plenty become wildly successful after the fact, but the path to glory is fraught with peril as indie developers toil away in relative obscurity. Fez is the exception. Having been i...
Resumen: FEZ is an indie platformer with a retro look and a central premise that is as unique as it is simple. Sound familiar? Such games are a dime a dozen these days, with new ones cropping up every week, but back when FEZ was first revealed, it truly stood...
The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games. It has a respect for classic ideals ...
Resumen: The idea behind Cubism, the school of art pioneered by Pablo Picasso and Georges Braque, was to represent three-dimensional objects within two-dimensional spaces. Those strange-looking people Picasso painted had less to do with peyote hallucinations an...
Resumen: Phil Fish could become Canada's Shigeru Miyamoto. I’ve never made such a comparison in the 15 years I’ve been writing about games, but as I played the just-released Xbox Live Arcade game Fez this weekend it became clear that this young and gifted game ...