Testseek.es han recogido 48 las revisiones expertas de el SteelSeries Siberia Neckband Headset y el grado medio es el 76%. Enrolle abajo y vea todas las revisiones para SteelSeries Siberia Neckband Headset.
February 2008
(76%)
48 Críticas
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Resumen: Now this version of the SteelSeries Siberia Neckband headset was made specifically for the iPhone, however, if you’ve got a first generation iPhone, it won’t fit. However, it will work on almost any phone with a standard 3.5mm headset jack. You won’t b...
Resumen: SteelSeries’ original Siberia Headset has been a popular choice among gamers, DJs, and even music lovers since its 2004 debut. Unfortunately, the successor to that model, the $90 Steelseries Siberia Neckband Headset, falls short of the well-loved origi...
At first glance the SteelSeries Siberia Neckband looks a lot like the rest of the Siberia line of headsets but it is a completely different product. First of all the Neckband is something that most women will definitely like since it does not ...
Resumen: If there were two things to improve here, one might be the fit. Behind-the-head orientation is tough to begin with. SteelSeries keeps the open-air design light (not always a plus if you want to block ambient sounds) and the fabric pad coverings plush and comfy. But the cans still tug a bit on..
I wasn’t really sure what to expect with the Siberia Neckband from Steelseries. Our last headset experience from Steelseries was an on the ear design and I’ve never been a fan of that. Of course, the Siberia Neckband is a drastic change from t...
The sound quality, The looks, Retractable microphone
The uncertain fit depending on the user
After using these headphones for a couple of weeks I really am happy with them. The sound quality of the headphones is really good, especially when you consider their price. You can get a pair of these for around 65 € in Finland at the moment. The lo...
Resumen: SteelSeries has steadily been making a name for itself in the gaming peripheral scene. Designed with the help of professional gamers, its innovative products add functionality specifically for gamers while staying attractive for nongamers. Case in poin...
Resumen: The average gamer is typically the consumer of various portable gadgets. Many people today have at least one MP3 player, video player, or some other form of portable entertainment. Some people may be content with buying a seperate device for a parti...