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Reviews of Heroes of Ruin

Testseek.es han recogido 27 las revisiones expertas de el Heroes of Ruin y el grado medio es el 70%. Enrolle abajo y vea todas las revisiones para Heroes of Ruin.
 
(70%)
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  Publicación: 2012-07-18, Autor: Kirk , crítica de: technologytell.com

  • Resumen:  I had the reverse experience with Heroes of Ruin for Nintendo 3DS. On the iPad, the graphics would've been great, although not 3D, of course. The controls would've been acceptable, considering how basic they are. The multiplayer options are perfectly suit...

 
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  Publicación: 2012-12-20, Autor: Michael , crítica de: geardiary.com

  • deep role-playing experience in a handheld format, StreetPass/SpotPass features, variety, cooperative play options, fun/satisfying combat, great introductory game to the RPG/dungeon crawling game genre
  • only one difficulty setting, mid to low challenge level

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  Publicación: 2012-08-02, crítica de: gamezone.com

  • Resumen:  While there is certainly no shortage of Action RPG's, akin to Diablo, available on handhelds Dungeon Siege II and Untold Legends for PSP, Dungeon Hunter for Vita, and many morethey all seem very cookie cutter, and missing some important features that woul...

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  Publicación: 2012-07-20, crítica de: gamespot.com

  • Good variety of monsters and environments, Seamless coop integration.
  • Lack of challenge lessens lure of new loot and skills, Busted monetary system, Only one difficulty setting.

 
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(60%)
 
  Publicación: 2012-07-17, crítica de: cheatcc.com

  • Resumen:  The Nintendo 3DS is receiving something unique with Heroes of Ruin, something a Nintendo portable system rarely ever gets: a multiplayer-centric dungeon crawler bursting at the seams with tiny extras in every department. It was a bold and risky venture...

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(82%)
 
  Publicación: 2012-07-17, crítica de: nintendoworldreport.com

  • Resumen:  I was a little downtrodden after being somewhat disappointed by the E3 demo of Heroes of Ruin. Having now played through the game and made use of its multiplayer functionality, I’m certainly surprised by my change in opinion. Developer n-Space crafted ...

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  Publicación: 2012-07-17, crítica de: 1up.com

  • Resumen:  You ever heard about those guys who get dumped because they spend too much time playing Diablo? I understand them; after all, how can you stop playing when there's a world to save, precious item drops to find, powerful magic artifacts to strengthen you...

 
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  Publicación: 2012-07-17, Autor: Adam , crítica de: gotgame.com

  • Resumen:  One genre that Nintendo handhelds have normally lacked in are online dungeon crawlers. The Vita had one out of the gate (granted, it was an iOS port, but more are at least planned), and the iOS has a good amount as well.So, it's nice to see that N-Space a...

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  Publicación: 2012-07-16, crítica de: destructoid.com

  • Resumen:  It's surprising that there aren't more dungeon-crawling role-playing games on portable systems, given that the mindless combat and compulsive need to scour caverns for loot seems like a perfect handheld fit, a situation where one can just pick up, gr...

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  Publicación: 2012-07-24, crítica de: gameplanet.co.nz

  • Quality multiplayer functionality. A fair amount of replayability. Mechanics are functional and easy to understand.
  • Bad, low-stakes storytelling abounds. Repetitive maps. Middling graphics. Insufficiently challenging.

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