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Publicación: 2007-12-21, Autor: Tracy , crítica de: pocketgamer.co.uk
Resumen: Tactical role-playing games are a lot like poker. Theyre easily learnt but a subtle complexity lies beneath their surface. Winning requires more than just knowing the rules of the game – cleverness, foresight, and a penchant for luck reward a player...
Publicación: 2017-04-24, Autor: Nathan , crítica de: cheatcc.com
Resumen: September 10, 2007 - Strategy junkies have a lengthy wait until the next installment of Advance Wars hits the DS, but Square Enix's Front Mission may tide them over in the interim with its complex, twisting story and robot free-for-alls. It's hard to go w...
Resumen: We review a classic Super NES era Square game that has been recreated for the Nintendo DS. No, not FF IV or Chrono Trigger, but Front Mission, which is a decade-old strategy game that sadly hasnt fared quite as well as its more famous cousins. The Ni...
Resumen: Square Enixs strategy classic comes to the DS in its original form. How does it hold up? Front Mission is a turn based strategy game that was originally released on the Super Famicom in 1995 by Squaresoft. Front Mission for the DS is more or less a d...
Resumen: Front Mission is one series that isn’t really ever on the radar of gamers, Front Mission 3 and 4 sold moderately well at best. So it’s puzzling to see Square-Enix take the original Front Mission from the SNES days and port it over to the DS. But after ...
Resumen: del.icio.us | Digg This | Glink It The Front Mission series, while extremely popular in Japan, has only seen erratic release in America. It all started in 1995 on the Super Famicom, with the original Front Mission. At the time, tactical RPGs were al...
Resumen: Over the last few years Nintendo DS has been getting a ton of support from the Japan-based company Square Enix. Known most for its RPG powerhouse Final Fantasy, the company has brought far more than just its primary franchise to the table, as games lik...
Resumen: Why the Front Mission series has never found its audience outside of Japan (and even there it isn't exactly a bona fide hit) stands as one of videogaming's little mysteries. Taken on its face, turn-based tactical combat with mechs wrapped up with Squar...
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Publicación: 2007-10-19, Autor: Steve , crítica de: gamespy.com
Deep strategy and even deeper micromanagement; a second campaign adds replay value; giant robots!
The amount of tweaking required might be a drag to some; lack of game modes; weak multiplayer.
Theres just something inherently cool about the idea of 2,000 tons of metal configured in humanoid form. Sure, from a physics point of view, they would be awful fighting weapons -- way too top-heavy and incredibly vulnerable to leg attacks -- but if y...