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October 2008
(76%)
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Publicación: 2008-10-06, Autor: Roger , crítica de: pocketgamer.co.uk
Resumen: There tend to be two main schools of thought when it comes to naming video games. One is to use a blunt, macho sounding single word title – like Quake, Rage, Halo, Prey or Fracture for instance. Or you can go the other way and add a gigantically long, ...
The more you play, the more intricate it gets. Combat’s not perfect, though. 8.1/10Print this pageUser reviews (0)Share this pageNoticed something wrong? Report error/mistake.Add to my profile pageGame ScoresGraphics:8.4/10Sound:7.9/10Gameplay:8.3/1...
Publicación: 2017-06-08, Autor: Daniel , crítica de: gamezone.com
Lock's Quest can be a battle against itself, just as much against the enemy, but when things are clicking (which is most of the time), there's an enjoyable game here despite its frustrations...
Resumen: Locks Quest is a real-time defense strategy game for the DS. It was released in September 2008 by 5TH Cell (the same company who developed Drawn to Life, also for the DS). Unfortunately, Locks Quest lacks the ingenuity that made Drawn to Life so goo...
Resumen: There are very few types of games that have gained as much popularity over the last year as the tower defense genre. These are real-time strategy games that work around fixed towers and increasingly powerful waves of attackers… you’ve probably played a...
Publicación: 2008-10-17, Autor: Eduardo , crítica de: gamespy.com
Fast, kinetic battles; simple to grasp; refined gameplay.
Cliched storyline; simple art; can get fairly repetitive.
Theres a decent number of strategy titles on the DS, but there are few that manage to capture the frantic feeling of a proper real-time strategy game. In Locks Quest, 5th Cells follow-up to last years Drawn To Life, we find a game that takes an inc...
Resumen: Lock's Quest is a game that has been scarcely covered, and I have no idea why. Despite being published by the rather notable THQ, it seems that a lot of gamers have never even heard of this DS strategy game. That doesn't make the slightest bit of sens...