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Publicación: 2008-08-21, Autor: Peter , crítica de: macworld.co.uk
Interesting use of iPhone technology, compelling gameplay
Publicación: 2008-08-13, Autor: Spanner , crítica de: pocketgamer.co.uk
Resumen: Remember that scene at the beginning of The Goonies, where the gang are sat in Fratellis run-down restaurant and Mikey says he needs to go to the bathroom? Mama Fratelli tells him to hold it, but Mouth starts pouring that brownish water between two gl...
The non-violent gameplay, gentle sound effects and new-age style music and sandbox mode make for a compelling and unique iPhone and iPod touch experience, and a charming and delightful diversion. Peter Cohen, Macworld US ...
Resumen: Aqua Forest is nothing more than a technical showcase of the new OctaveEngine. While it is fun to play around with the tutorials it is not worth the $7.99 entrance fee. Although I can’t wait to see what full-fledged games make use of this really good p...
Resumen: Having played many iPhone games over the past month, we can say with confidence that Aqua Forest is amongst the most ambitious. Based on an extremely cool but slightly less than fully iPhone-optimized physics and graphics engine, Aqua Forest gives you...
Great physics bring fluids and objects to life. Simple, clear graphics evoke clay and finger-paint. More than 20 tools to manipulate scenes. Goal-based and goal-free modes.
Too many tools at once break puzzles’ simple aesthetic. Frame rate gets chopy with a lot of onscreen movement.
Aqua Forest is creative and playful, keeping us mostly entertained. Its tool variety works well in its do-what-you-want sandbox mode. But the shifting rules and range of tools overpower its simple, goal-based levels. Aqua Forest...
Resumen: The iPhone’s touch control and accelerometer (which registers the change in orientation when you tilt the phone from horizontal to vertical) enable it to support all sorts of innovative game designs. One of the coolest I’ve seen so far is Hudson Softwa...