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Reviews of Hyperdimension Neptunia Victory

Testseek.es han recogido 6 las revisiones expertas de el Hyperdimension Neptunia Victory y el grado medio es el 50%. Enrolle abajo y vea todas las revisiones para Hyperdimension Neptunia Victory.
 
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  Publicación: 2013-02-28, Autor: Jenni , crítica de: technologytell.com

  • Resumen:  Oh Neptune, you just can't keep out of trouble, can you? In Hyperdimension Neptunia Victory , you lost your memory and had to search for it while also fighting piracy… sorry, Arfoire… and uniting the other CPU Goddesses. In Hyperdimension Neptunia Mk2 , y...

 
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  Publicación: 2013-04-22, crítica de: gaming-age.com

  • Resumen:  CommentThe world of Hyperdimension Neptunia Victory is a strange one. Imagine if the game industry was an actual living world with kingdoms governed by goddesses who are based on 4 top hardware manufacturers. It's a very clever idea that spins out a ca...

 
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(38%)
 
  Publicación: 2013-04-12, crítica de: realmofgaming.com

  • Resumen:  PlayStation 3Hyperdimension Neptunia Victory is the third PlayStation 3 installment in a series of RPGs that are jointly developed by Idea Factory and Compile Heart. Those particular two companies don't produce a lot of games that appeal to North Ameri...

 
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(60%)
 
  Publicación: 2013-03-28, Autor: Chris , crítica de: nerdreactor.com

  • l hilarious and silly, this isn't for everyone. The game is a bit more difficult than the previous ones, since to proceed in chapters you must defeat certain enemies, which at certain points require a bit of work with your scouts to change a locations ene...

 
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(82%)
 
  Publicación: 2013-02-25, crítica de: blogcritics.org

  • Resumen:  Last year, I was unceremoniously greeted with the unhappy news that an old acquaintance of mine by the name of Chris had passed away in his apartment — where he slowly decomposed for about a week before someone noticed they hadn't seen him. Due to his ...

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(20%)
 
  Publicación: 2013-04-02, Autor: Vince , crítica de: ap.ign.com

  • Resumen:  The end result of these design choices is that you spend just as much time suffering through story scenes as you do exploring and fighting, which is an absurd ratio even by RPG standards. I understand that the Hyperdimension games don't aim to be taken se...

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