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Reviews of Rise of Nightmares

Testseek.es han recogido 40 las revisiones expertas de el Rise of Nightmares y el grado medio es el 56%. Enrolle abajo y vea todas las revisiones para Rise of Nightmares.
 
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  Publicación: 2011-10-07, crítica de: devhardware.com

  • Resumen:  TOOLS YOU CAN USE advertisementThe horror ... the horror. I can remember when there were only two preeminent game console systems, Nintendo and Sega. The latter arguably had a better selection of games, ranging from Sonic the Hedgehog, Mortal Kombat 2,...

 
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  Publicación: 2011-10-06, crítica de: gamechronicles.com

  • Resumen:  Rise of Nightmares is one of those games you are either going to love or hate for one simple reason – the control scheme. During the past several weeks I’ve been playing this game as well as recruiting several other co-workers and friends who have take...

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(78%)
 
  Publicación: 2011-09-29, crítica de: strategyinformer.com

  • Resumen:  A survival horror involving fighting your way through the dark, dank halls of an eastern European castle? Sounds pretty good. Zombies? Well, they've been done to death (chortle) but they're still fun to kill, especially if you get to use swords and kni...

 
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(50%)
 
  Publicación: 2011-09-20, crítica de: diehardgamefan.com

  • Rise of Nightmares gets a satisfactory nod for crafting a core game around the Kinect concept. The results create some interesting, if repetitive, combat, and the gesture work is some of the most sensical and responsive I’ve seen among Kinect games. Od...

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(60%)
 
  Publicación: 2011-09-13, crítica de: videogamer.com

  • Resumen:  Making a 'proper' game using Kinect seemingly isn't very easy to do. While some of the peripheral's better titles have managed to capture your movements modestly well, none have been able to put you into a virtual world and let you actually explore. SE...

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(40%)
 
  Publicación: 2011-09-07, crítica de: gamepro.com

  • One of the few adultfocused games for Kinect; unique control scheme.
  • Generic story; repetitive combat; quirky controls occasionally leave you spinning in place.

 
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(40%)
 
  Publicación: 2011-09-07, crítica de: ign.com

  • I’ll hand it to SEGA: Rise of Nightmares is an ambitious title, and it’s even functional for the most part (aside from the most basic of actions, walking). But ambition and basic functionality alone don’t make a game good. The ironic thing about Rise o...

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(40%)
 
  Publicación: 2011-09-06, crítica de: cheatcc.com

  • Resumen:  The horror game experience is one that just about all gamers are familiar with. Playing in the dead of night, lights off, with the volume turned up is a sure-fire way to get into a horror game. Unfortunately, you cannot play Rise of nightmares this way...

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(46%)
 
  Publicación: 2011-09-06, crítica de: gamespot.com

  • Good variety of weapons, Creepy atmosphere.
  • Motion controls are limiting and awkward, Shallow, easy combat.
  • Awkward motion controls and shallow combat make Rise of Nightmares a frighteningly unremarkable adventure in zombie killing....

 
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(55%)
 
  Publicación: 2011-09-05, crítica de: gaming-age.com

  • Resumen:  Rise of Nightmares has genuinely impressed me. I had become accustomed to the idea that any action game on the Kinect would only work if it was presented as an on-rails adventure, something like Child of Eden for instance. The concept of being able to ...

 
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(77%)
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