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Reviews of Rise of Nightmares

Testseek.es han recogido 40 las revisiones expertas de el Rise of Nightmares y el grado medio es el 56%. Enrolle abajo y vea todas las revisiones para Rise of Nightmares.
 
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  Publicación: 2011-09-29, Autor: Diego , crítica de: techtudo.com.br

  • Diversão garantida, Variedade de movimentos, Diversidade de inimigos
  • Resposta lenta aos comandos, Enredo sem lógica, Fácil demais
  • A Sega conseguiu realizar uma tarefa que não era nada complicada, mas que nenhuma grande empresa conseguiu realizar até o momento, desenvolver um jogo diferente e divertido para o Kinect. Apostando em um enredo aterrorizante, o jogo consegue prender a ate...

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  Publicación: 2011-10-18, crítica de: itreviews.com

  • Kinect technology works well to give full freedom of movement with only the odd niggle,
  • Slow to start and a bit repetitive in some sections.
  • It's rather slow to warm up, but Sega's horror outing definitely builds momentum and in the end we found ourselves very much enjoying its blend of zombie bashing and reflex testing. The full movement motion controls are occasionally problematic, but th...

 
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(80%)
 
  Publicación: 2011-09-29, Autor: Andrew , crítica de: theregister.co.uk

  • The over-reliance on QTEs typifies Rise of Nightmares' sensibilities. There's nothing within its gameplay that wouldn't have been better achieved through a conventional control scheme. Sega has proved developers can use Kinect to control a full first-pers...

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  Publicación: 2011-09-19, crítica de: yetanotherreviewsite.co.uk

  • Combat motion controls are a fun novelty to begin with, Fair amount of collectables to those who endear to it
  • Combat controls soon screw up at the worst of times, Walking controls soon grate thanks to inaccuracy and unimaginative level design, Not scary in the slightest

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(40%)
 
  Publicación: 2011-09-08, crítica de: HEXUS.net

  • Resumen:  The demand for Kinect games that appeal to the core Xbox 360 audience - who are far more comfortable with a machine gun in hand than they are throwing a virtual Frisbee to a cartoon dog - hasn’t gone unnoticed by the SEGA camp. In fact, the Japanese de...

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  Publicación: 2011-09-08, crítica de: hardwareheaven.com

  • Looking at the screenshots and game description on their own it would be easy to write off Rise of Nightmares as a low budget, basic horror game with little value but that is actually part of the charm when playing. Essentially what we have here is a g...

 
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(80%)
 
  Publicación: 2011-09-07, crítica de: techadvisor.co.uk

  • Rise of Nightmares review, kinect,sega,wii remote,wii,nightmares ...

 
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  Publicación: 2011-09-06, crítica de: gamesradar.com

  • Chopping zombies to bits, The autowalk feature, Unexpected plot twists
  • Awkward control scheme, Lack of enemy variety, Too much hack, not enough horror

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  Publicación: 2011-09-01, crítica de: stuff.tv

  • The promise of better engagement is left unfulfilled, but there’s a glimpse of the future of gaming here ...

 
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  Publicación: 2011-06-17, Autor: Tom , crítica de: telegraph.co.uk

  • Resumen:  It's Microsoft's pre-E3 party in a swanky club in downtown LA. Kinect titles line the walls, wannabe Hollywood starlets strut their stuff to Dance Central, car lovers test out Forza 4, a special glass room hosts Disney and Star Wars in the back. Gears ...

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